These are the probabilities used by the chance-based features of Summon Lord: costume summons, avatar fusion and equipment enhancement. The same numbers are shown in the app under Summon rates on the Summon screen, broken down by rarity and by item, and the actual draws use exactly the distribution listed here.
Summons only produce avatars (costumes) for the class you are currently playing. Weapons, armor, cloaks and accessories are not summoned; they drop in dungeons. Summon tickets come from optional rewarded ads, gold purchases, daily missions and first boss clears.
| Rarity | Rarity rate | Avatars per class | Rate per avatar |
|---|---|---|---|
| Common | 83.99% | 10 | 8.399% |
| Rare | 14.00% | 10 | 1.400% |
| Epic | 1.80% | 5 | 0.360% |
| Legend | 0.20% | 5 | 0.040% |
| Mythic | 0.01% | 2 | 0.005% |
Every avatar within a rarity has the same chance. A single summon and each pull of a 10x summon use the same per-pull rates.
Combine four avatars of the same rarity for your current class to attempt the next rarity. On success you receive one avatar of the next rarity; on failure you receive one avatar of the same rarity. The four materials are consumed either way, and the resulting avatar is chosen with equal chance among the avatars of that rarity.
| Materials | Result on success | Success | Failure |
|---|---|---|---|
| 4 Common | 1 Rare | 45% | 55% |
| 4 Rare | 1 Epic | 25% | 75% |
| 4 Epic | 1 Legend | 10% | 90% |
| 4 Legend | 1 Mythic | 2% | 98% |
Weapons, armor, cloaks, necklaces, rings and earrings can be enhanced up to +20. A failed attempt never lowers the level or destroys the item; only the gold and enhancement stones spent on that attempt are lost. Gold and stone costs below are for Common equipment; higher rarities cost more (Rare x2.5, Epic x4, Legend x7, Mythic x12).
| Step | Success | Gold | Stones | Step | Success | Gold | Stones |
|---|---|---|---|---|---|---|---|
| +0 → +1 | 100% | 100 | 1 | +10 → +11 | 35% | 2,000 | 5 |
| +1 → +2 | 95% | 150 | 1 | +11 → +12 | 30% | 2,600 | 6 |
| +2 → +3 | 90% | 200 | 1 | +12 → +13 | 25% | 3,300 | 7 |
| +3 → +4 | 85% | 300 | 2 | +13 → +14 | 20% | 4,200 | 8 |
| +4 → +5 | 80% | 400 | 2 | +14 → +15 | 15% | 5,300 | 10 |
| +5 → +6 | 70% | 550 | 2 | +15 → +16 | 12% | 6,700 | 12 |
| +6 → +7 | 60% | 700 | 3 | +16 → +17 | 10% | 8,400 | 14 |
| +7 → +8 | 50% | 900 | 3 | +17 → +18 | 8% | 10,500 | 16 |
| +8 → +9 | 45% | 1,200 | 4 | +18 → +19 | 6% | 13,000 | 19 |
| +9 → +10 | 40% | 1,500 | 4 | +19 → +20 | 5% | 16,000 | 22 |
The rarity and item probabilities for equipment that drops in dungeons are shown in the app: tap a stage on the Dungeon screen. They differ by region and stage, and the list separates equipment usable by your current class from shared equipment.
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Last updated: 2026-09-18